Stillness & urgency Pulsation between characters’ passive actions in their negative spaces and urgent, explosive acts of violence towards play world itself
A world rooted in dreamy timeless actions where months could pass naturalistically
Changing relationship with glasses & wallpaper; sublimating forms of self-destruction into forms of release backbones the narrative
Suggestion of objects, of counterplayers, of time passing, of foreshadowing action; exploiting distance between story being told and story being shown
Unbalanced symmetries of closeness and distance emerged as a recurring theme in spatial relationships